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We were here together playtime2/3/2024 Combat is also driven by choices, not luck or randomness. Other than each player’s individual hidden objective cards, the only elements of luck are encounter cards that players will draw as they interact with the citizens of newly explored lands and combat cards that give you a temporary boost in combat. Scythe gives players almost complete control over their fate. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.Įach player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Scythe (1-5 players, 115 minutes) is a board game set in an alternate-history 1920s period. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. The ashes from the first great war still darken the snow. This content is not authorized for posting on Steam. It is available in a number of languages from localization partners.Ĭopyright 2016 Stonemaier LLC. Release Details: Scythe successfully funded by Stonemaier Games via Kickstarter from October 13-November 5 (2015) and was released in August 2016. 1 game board (624x818mm) the back can be combined with a separate board extension for bigger hexesĬard sizes (for sleeves this includes all cards, including promos):.It is possible that we will revisit Jakub Rozalski’s 1920+ world someday in a new game. While we will continue to reprint and support old and new Scythians alike, the Scythe game is complete and will not be further extended. After completing the 3-expansion story arc and wrapping up with accessories like the Legendary Box, the modular board, and the complete rulebook, Scythe is complete. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times. These engine-building aspects create a sense of momentum and progress throughout the game. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, deploy mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.Įvery part of Scythe has an aspect of engine-building to it. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate powerful mechs. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa.
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